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+358 40 7222 711

 

Lassi Tasajärvi
editor, curator

 
 

Nuskool: The post-modern era {1997-}

<Oldskool> <Middleskool>

COMPUTERS
:. PC and fast PC (Windows) + 3D cards
:. Demos for consoles, Gameboy and mobile phones
:. The retro attack of the Commodore 64 and other classic computers

DEMO FEATURES AND STYLES
:. 3D Demos and Engines Rule the Earth
:. Acccelerated – non accelerated
:. ’Music video demos’, movie and animation look-a-likes

TYPICAL PARTIES
:. Thousands of participants
:. Big City and Sport Arenas in Major Cities
:. Major Party Brands reaching their 10th anniversary
:. Well organized, sponsored and secured events
:. More Gamers than ‘Demosceners’
:. Multiple big competitions with high prizes
:. Alternative and Counter parties

STATUS OF THE FIRST SCENERS
:. Work, a wife and a family
:. Own computer or ICT companies, new media

MUSIC
:. Multi track songs with complex real-time effects and mixing
:. Mp3 (= not real-time) soundtracks in demos
:. Music is made with ’real audio tools’, not trackers
:. Quality and styles are comparable to any commercial music

SPREADING AND TRADING
:. Internet

THE BIG QUESTION
:. Mad Programming Skillz or Mad Design Stylez
:. “Should we make a dogma demo or a music video”

.: BOOK INFO
.: BUY THE BOOK
.: BOOK REVIEWS
.: DOWNLOAD DEMOS
.: HOW TO WATCH DEMOS
.: DEMO PLATFORMS
.: DEMOSCENE RESEARCH
.: DEMOSCENE CULTURE
.: DEMOSCENE TIMELINE
.: CREDITS
{D is for demoscene}