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+358 40 7222 711

 

Lassi Tasajärvi
editor, curator

 
 

Multimedia art created by hacker and cracker artists

The demoscene is one of the most interesting phenomena to come out of digital media culture. It's a culture created by the first generation of kids who grew up with home computers and computer games in the 1980s.

Even before Internet use became widespread, thousands of audiovisual works had been globally published and distributed by the demoscene culture. This was done using modems and diskettes.

The demoscene spawned a group of people that have worked in or started companies that played an important and pioneering role in the game, new media, digital graphics and ICT-sector industries in many countries. The demoscene was where many digital media artists, electronic music composers, as well as visual club culture and virtual community activists got their start.

In the 2000s, the demoscene is still an active and productive global network and culture. This book is the first of its kind dealing with the demoscene. An introduction to a phenomenon, whose birth, background and consequences deserve to be widely known and discussed.

W3lc0m3 t0 a w0rld built 0n c0d3.

BUY THE BOOK
.: BOOK INFO
.: BUY THE BOOK
.: BOOK REVIEWS
.: DOWNLOAD DEMOS
.: HOW TO WATCH DEMOS
.: DEMO PLATFORMS
.: DEMOSCENE RESEARCH
.: DEMOSCENE CULTURE
.: DEMOSCENE TIMELINE
.: CREDITS
{D is for demoscene}